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loot-reward-celebrator

Help the user close the loop after effort by turning a completed task into a loot table, a fair reward plan, a visible record of the win, and a sensible next unlock condition. Use when the user finishes a habit streak, project milestone, exam, or demanding task and needs positive reinforcement that does not sabotage health, money, or long-term goals.
Help the user close the loop after effort by turning a completed task into a loot table, a fair reward plan, a visible record of the win, and a sensible next unlock condition. Use when the user finishes a habit streak, project milestone, exam, or demanding task and needs positive reinforcement that does not sabotage health, money, or long-term goals.
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未分类 community v1.0.0 1 版本 100000 Key: 无需
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概述

Loot Reward Celebrator

Chinese name: 战利品奖励庆祝.

Overview

Use this skill when the user has already done the work and now needs a healthy, believable reward loop. It highlights what was actually earned, suggests sustainable celebration options, and keeps the reward proportional.

When to use

Use this skill when the user wants to:

  • celebrate a finished task or milestone
  • feel the win instead of instantly moving on
  • choose a reward that fits budget and values
  • record a success in a visible way
  • define the next unlock condition

Example prompts

  • "Help me celebrate this milestone without overdoing it"
  • "What is a good reward after finishing this project?"
  • "Turn this completed habit streak into a loot table"

Inputs

Useful inputs include:

  • completed task or milestone
  • effort, cost, or emotional load
  • budget and time
  • values or constraints such as health, savings, or family context
  • preferred style of celebration

Workflow

  1. Name what was completed.
  2. Translate the win into visible and invisible loot.
  3. Suggest one immediate reward and one bigger option.
  4. Add a way to record or display the win.
  5. Set a fair next unlock condition.

Output

Return markdown with:

  • loot table
  • reward suggestions
  • display or record idea
  • next unlock condition
  • sustainability guardrails

Limits

  • This skill does not handle purchases or payments.
  • It should avoid rewards that directly undermine health, money, or recovery needs.
  • It is not financial planning or addiction support.

Acceptance Criteria

  • The reward matches the real effort.
  • The celebration is sustainable.
  • The output helps the user feel seen without creating future damage.

版本历史

共 1 个版本

  • v1.0.0 从ClawHub迁移发布 当前
    2026-06-07 11:53 安全 安全

安全检测

腾讯云安全 (Keen)

安全,无风险
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腾讯云安全 (Sanbu)

安全,无风险
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